![]() ![]() A part of me wants to go back immediately and try to improve my scores. If you desire, you can go through your favorite stage enough times to get Copen to level 99. There’s EX bosses, the chance for higher scores, a boss rush, and multiple subroutines to purchase. Luminous Avenger iX was a short game with plenty of reasons to replay it. It’s just a matter of having the patience to do so. Granted, there’s the option to revisit stages as often as possible to try and improve. As a result, my stage rank would be less than stellar. ![]() His health would drop a bit, but my score took a major blow. It just became less enjoyable because things would be going well, and then in a flash, death flew at poor Copen from every direction. And, it’s not like the game became more difficult. I didn’t have as big of a problem with this in Chronicles 2. This was mainly due to the screen getting too hectic, too quickly. It was easy to lose track of how many boosts I had, only to find my kudos score reducing to zero and Copen taking damage. Pervasion, the passive ability that neutralizes enemy attacks, draws from the same pool as Copen’s boosts. Copen has a limited number of boosts that can be used before needing to recharge. ![]() Sadly, there were more instances of frustration than of high-speed joy. Things tend to get just a little cray-cray. When kudo would reach 1000, Lola would morph into her idol form. Playing well with Copen required finding a rhythm – jump, boost, tag, and fire away as many times as possible to build a high combo count and earn as much kudos as possible. Shooting a tagged enemy means firing homing projectiles. This was great for dodging attacks, but it was used more for tagging an enemy. ![]() With the push of a button, Copen would rocket in a chosen direction. Most importantly, he has an extremely useful boost. He had Septima weapons from the defeated Falcons. Copen’s move pool was, for the most part, left untouched. Each mission has a stage divided into two parts with a boss waiting at the end. Copen can talk to the folks at the base of operations, buy subroutines that boost his abilities, and select a mission. Luminous Avenger iX’s gameplay was familiar, which I appreciated. If Lola was singing, the music’s volume was at its highest setting. Speaking of (again), the music in Luminous Avenger iX was a downer. The game was always beautiful, but man-oh-man, it got nuts when a boss would use its special skill or when Lola’s Idol Mode activated, which resulted in her singing a tune. Things would go from zero to sixty when it was boss time. The various stages are easy to follow and offer enough variety. I knew going into it that I’d have to ready my eyes for some colorful chaos. Speaking of, let’s look at the game’s style. It’s pretty easy to figure out Blade’s true identity. There are even some unexpectedly tragic moments that belie the game’s aesthetic. It makes it worth the time to read each story intermission and to chat with Kohaku and her friends. They’re not mind-boggling deep or filled with unexpected twists, but they’re written with a crisp, contemporary tone. I’ve always appreciated the narratives from Inti Creates. With the help of some new friends lead by a Minos rebel named Kohaku, Copen and Lola have new missions to undergo and new Adepts (now referred to as Falcons) to destroy. The duo aims to topple the Institute while destroying Adepts one at a time. However, our hero Copen and his support robot Lola have other plans. The Institute has one goal: hunt the Minos to extinction. Humans, now referred to as Minos, live in hiding to stay out of sight from the Adepts of the Sumeragi Institute of Human Evolution. The intro narrative tells us that Adepts have become the dominant species on the planet. Gunvolt Chronicles: Luminous Avenger iX serves a spin-off and follow-up to the adventures of Copen after Azure Striker Gunvolt 2. I had a good time, but a few changes to the core gameplay made the experience not as enjoyable. In this new entry, I got to play as the lovably stoic Copen in his first solo project. Obviously, I was pumped to get the chance to do it again in Gunvolt Chronicles: Luminous Avenger iX. Personally, the screens would get so busy I’d have to pause the game in order to refocus my attention. If I was asked to describe Inti Creates’ Azure Striker Gunvolt series, I would call it, “Mega Man Zero on steroids.” These 2D action game fill the screens with flashy effects, bright colors, and over the top anime cut-ins while the player partakes in furious shooting action. ![]()
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